| AdditionalDefRecords | Spotlight Vectorworks 2014 |
VectorScript Declaration:
PROCEDURE AdditionalDefRecords
; Python:
return None
def vs.AdditionalDefRecords(): Description:
Shows the Additional Default Records dialog.
| ApplyLightInfoRecord | Spotlight Vectorworks 2013 |
VectorScript Declaration:
PROCEDURE ApplyLightInfoRecord
( hSymboL :HANDLE; hObject :HANDLE ) ; Python:
return None
def vs.ApplyLightInfoRecord(hSymboL, hObject): Description:
Apply Light Info Record from a symbol to an object.
| DBeam_Begin | Spotlight Vectorworks 2011 |
VectorScript Declaration:
PROCEDURE DBeam_Begin
; Python:
return None
def vs.DBeam_Begin(): Description:
start drawing beam routine
| DBeam_BeginShttGet | Spotlight Vectorworks 2011 |
VectorScript Declaration:
PROCEDURE DBeam_BeginShttGet
; Python:
return None
def vs.DBeam_BeginShttGet(): Description:
Start shutter get routine
| DBeam_End | Spotlight Vectorworks 2011 |
VectorScript Declaration:
PROCEDURE DBeam_End
; Python:
return None
def vs.DBeam_End(): Description:
end drawing beam routine and create the beam
| DBeam_EndShttGet | Spotlight Vectorworks 2011 |
VectorScript Declaration:
PROCEDURE DBeam_EndShttGet
( bUseLampRotFlag:BOOLEAN ) ; Python:
return None
def vs.DBeam_EndShttGet(bUseLampRotFlag): Description:
End creating 3D shutter object
| DBeam_Get2DLines | Spotlight Vectorworks 2011 |
VectorScript Declaration:
FUNCTION DBeam_Get2DLines
:HANDLE ; Python:
return HANDLE
def vs.DBeam_Get2DLines(): Description:
Return the most recently created beam object
| DBeam_Get2DLn2FOff | Spotlight Vectorworks 2011 |
VectorScript Declaration:
FUNCTION DBeam_Get2DLn2FOff
:HANDLE ; Python:
return HANDLE
def vs.DBeam_Get2DLn2FOff(): Description:
Return the most recently created beam object
| DBeam_Get2DObjAtFs | Spotlight Vectorworks 2011 |
VectorScript Declaration:
FUNCTION DBeam_Get2DObjAtFs
:HANDLE ; Python:
return HANDLE
def vs.DBeam_Get2DObjAtFs(): Description:
Return the most recently created beam object
| DBeam_Get2DObjFOff | Spotlight Vectorworks 2011 |
VectorScript Declaration:
FUNCTION DBeam_Get2DObjFOff
:HANDLE ; Python:
return HANDLE
def vs.DBeam_Get2DObjFOff(): Description:
Return the most recently created beam object
| DBeam_Get3DShutter | Spotlight Vectorworks 2011 |
VectorScript Declaration:
FUNCTION DBeam_Get3DShutter
:HANDLE ; Python:
return HANDLE
def vs.DBeam_Get3DShutter(): Description:
Return the created 3D shutter object
| DBeam_GetLast2DObj | Spotlight Vectorworks 2011 |
VectorScript Declaration:
FUNCTION DBeam_GetLast2DObj
:HANDLE ; Python:
return HANDLE
def vs.DBeam_GetLast2DObj(): Description:
Return the most recently created 2D beam object
| DBeam_GetLastObject | Spotlight Vectorworks 2011 |
VectorScript Declaration:
FUNCTION DBeam_GetLastObject
:HANDLE ; Python:
return HANDLE
def vs.DBeam_GetLastObject(): Description:
Return the most recently created beam object
| DBeam_GetLines | Spotlight Vectorworks 2011 |
VectorScript Declaration:
FUNCTION DBeam_GetLines
:HANDLE ; Python:
return HANDLE
def vs.DBeam_GetLines(): Description:
Return the most recently created beam object
| DBeam_GetLines2FOff | Spotlight Vectorworks 2011 |
VectorScript Declaration:
FUNCTION DBeam_GetLines2FOff
:HANDLE ; Python:
return HANDLE
def vs.DBeam_GetLines2FOff(): Description:
Return the most recently created beam object
| DBeam_GetObjAtFocus | Spotlight Vectorworks 2011 |
VectorScript Declaration:
FUNCTION DBeam_GetObjAtFocus
:HANDLE ; Python:
return HANDLE
def vs.DBeam_GetObjAtFocus(): Description:
Return the most recently created beam object
| DBeam_GetObjFallOff | Spotlight Vectorworks 2011 |
VectorScript Declaration:
FUNCTION DBeam_GetObjFallOff
:HANDLE ; Python:
return HANDLE
def vs.DBeam_GetObjFallOff(): Description:
Return the most recently created beam object
| DBeam_SetBeamAngle | Spotlight Vectorworks 2011 |
VectorScript Declaration:
PROCEDURE DBeam_SetBeamAngle
( angle:REAL ) ; Python:
return None
def vs.DBeam_SetBeamAngle(angle):
| DBeam_SetBeamAngle2 | Spotlight Vectorworks 2011 |
VectorScript Declaration:
PROCEDURE DBeam_SetBeamAngle2
( angle:REAL ) ; Python:
return None
def vs.DBeam_SetBeamAngle2(angle):
| DBeam_SetBShutAngle | Spotlight Vectorworks 2011 |
VectorScript Declaration:
PROCEDURE DBeam_SetBShutAngle
( angle:REAL ) ; Python:
return None
def vs.DBeam_SetBShutAngle(angle):
| DBeam_SetBShutDepth | Spotlight Vectorworks 2011 |
VectorScript Declaration:
PROCEDURE DBeam_SetBShutDepth
( depth:INTEGER ) ; Python:
return None
def vs.DBeam_SetBShutDepth(depth):
| DBeam_SetFallOffDist | Spotlight Vectorworks 2011 |
VectorScript Declaration:
PROCEDURE DBeam_SetFallOffDist
( dist:REAL ) ; Python:
return None
def vs.DBeam_SetFallOffDist(dist):
| DBeam_SetFocusPoint | Spotlight Vectorworks 2011 |
VectorScript Declaration:
PROCEDURE DBeam_SetFocusPoint
( ptX :REAL; ptY :REAL; ptZ :REAL ) ; Python:
return None
def vs.DBeam_SetFocusPoint(pt): Description:
Set focus point for the beam
| DBeam_SetLampRot | Spotlight Vectorworks 2011 |
VectorScript Declaration:
PROCEDURE DBeam_SetLampRot
( rot:REAL ) ; Python:
return None
def vs.DBeam_SetLampRot(rot):
| DBeam_SetLightOrigin | Spotlight Vectorworks 2011 |
VectorScript Declaration:
PROCEDURE DBeam_SetLightOrigin
( originX :REAL; originY :REAL; originZ :REAL ) ; Python:
return None
def vs.DBeam_SetLightOrigin(origin): Description:
Set light origin for the beam.
| DBeam_SetLShutAngle | Spotlight Vectorworks 2011 |
VectorScript Declaration:
PROCEDURE DBeam_SetLShutAngle
( angle:REAL ) ; Python:
return None
def vs.DBeam_SetLShutAngle(angle):
| DBeam_SetLShutDepth | Spotlight Vectorworks 2011 |
VectorScript Declaration:
PROCEDURE DBeam_SetLShutDepth
( depth:INTEGER ) ; Python:
return None
def vs.DBeam_SetLShutDepth(depth):
| DBeam_SetRShutAngle | Spotlight Vectorworks 2011 |
VectorScript Declaration:
PROCEDURE DBeam_SetRShutAngle
( angle:REAL ) ; Python:
return None
def vs.DBeam_SetRShutAngle(angle):
| DBeam_SetRShutDepth | Spotlight Vectorworks 2011 |
VectorScript Declaration:
PROCEDURE DBeam_SetRShutDepth
( depth:INTEGER ) ; Python:
return None
def vs.DBeam_SetRShutDepth(depth):
| DBeam_SetShow3DType | Spotlight Vectorworks 2011 |
VectorScript Declaration:
PROCEDURE DBeam_SetShow3DType
( typeFlag:INTEGER ) ; Python:
return None
def vs.DBeam_SetShow3DType(typeFlag):
| DBeam_SetShowAtPoint | Spotlight Vectorworks 2011 |
VectorScript Declaration:
PROCEDURE DBeam_SetShowAtPoint
( showFlag:INTEGER ) ; Python:
return None
def vs.DBeam_SetShowAtPoint(showFlag):
| DBeam_SetTShutAngle | Spotlight Vectorworks 2011 |
VectorScript Declaration:
PROCEDURE DBeam_SetTShutAngle
( angle:REAL ) ; Python:
return None
def vs.DBeam_SetTShutAngle(angle):
| DBeam_SetTShutDepth | Spotlight Vectorworks 2011 |
VectorScript Declaration:
PROCEDURE DBeam_SetTShutDepth
( depth:INTEGER ) ; Python:
return None
def vs.DBeam_SetTShutDepth(depth):
| DBeam_ShowBeamLines | Spotlight Vectorworks 2011 |
VectorScript Declaration:
PROCEDURE DBeam_ShowBeamLines
( showFlag:BOOLEAN ) ; Python:
return None
def vs.DBeam_ShowBeamLines(showFlag):
| LDevice_Reset | Spotlight Vectorworks 2015 |
VectorScript Declaration:
PROCEDURE LDevice_Reset
( h:HANDLE ) ; Python:
return None
def vs.LDevice_Reset(h): Description:
Reset the specified lighting device object.
| LDevice_ResetVisual | Spotlight Vectorworks 2015 |
VectorScript Declaration:
PROCEDURE LDevice_ResetVisual
( h:HANDLE ) ; Python:
return None
def vs.LDevice_ResetVisual(h): Description:
Cleans up the visual/drawing cache for the specified lighting device object.
| LightingDevParamEdit | Spotlight Vectorworks 2013 |
VectorScript Declaration:
PROCEDURE LightingDevParamEdit
; Python:
return None
def vs.LightingDevParamEdit(): Description:
Shows a dialog to edit the Lighting Device Parameters.
| LightingInvExport | Spotlight Vectorworks 2015 |
VectorScript Declaration:
PROCEDURE LightingInvExport
; Python:
return None
def vs.LightingInvExport(): Description:
Exports Lighting inventory to data exchange file.
| LightingInvImport | Spotlight Vectorworks 2015 |
VectorScript Declaration:
FUNCTION LightingInvImport
:BOOLEAN ; Python:
return BOOLEAN
def vs.LightingInvImport(): Description:
Imports Lighting inventory from data exchange file. Returns TRUE if items were imported.
| LightingUnivExport | Spotlight Vectorworks 2015 |
VectorScript Declaration:
PROCEDURE LightingUnivExport
; Python:
return None
def vs.LightingUnivExport(): Description:
Exports Lighting universe settings to data exchange file.
| LightingUnivImport | Spotlight Vectorworks 2015 |
VectorScript Declaration:
FUNCTION LightingUnivImport
:BOOLEAN ; Python:
return BOOLEAN
def vs.LightingUnivImport(): Description:
Imports Lighting universe settings from data exchange file. Returns TRUE if any universes were changed.
| SL_Export | Spotlight Vectorworks 2011 |
VectorScript Declaration:
PROCEDURE SL_Export
( exportType :INTEGER; instHand :HANDLE; fieldName :DYNARRAY[] of CHAR ) ; Python:
return None
def vs.SL_Export(exportType, instHand, fieldName): Description:
Export Spotlight Data to xml file.
| SL_Import | Spotlight Vectorworks 2011 |
VectorScript Declaration:
PROCEDURE SL_Import
( paramSelfHandle:HANDLE ) ; Python:
return None
def vs.SL_Import(paramSelfHandle): Description:
Import Spotlight Data from xml file.
| SL_UpdateSAcc | Spotlight Vectorworks 2012 |
VectorScript Declaration:
PROCEDURE SL_UpdateSAcc
( InstHand :HANDLE; InstUID :DYNARRAY[] of CHAR ) ; Python:
return None
def vs.SL_UpdateSAcc(InstHand, InstUID): Description:
Updates an esisting Static Accessory UID in the data exchange file.
| SL_UpdateUID | Spotlight Vectorworks 2012 |
VectorScript Declaration:
PROCEDURE SL_UpdateUID
( oldUID :DYNARRAY[] of CHAR; newUID :DYNARRAY[] of CHAR ) ; Python:
return None
def vs.SL_UpdateUID(oldUID, newUID): Description:
Changes an esisting UID in the data exchange file.