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INSTALL NOTES
for VectorWorks SDK 16.0.0
September, 14
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1) Download the VectorWorks SDK and decompress it onto your harddrive.
----------------------------------------------------------
We distribute the SDK ZIP files for both Macintosh Windows. The files
contained in the Mac and Windows distribution are identical with two exceptions:

	The Windows text files use CR/LF as the line terminator to conform
	to Windows standards, whereas the Mac text files use CR.

	The Windows ZIP archives do not contain the Macintosh resource
	files that are used to generate the *.qtr files.  The sample plug-ins
	will build and run on Windows using only the Windows ZIP download.  
	However, in order to modify the resources or develop new plug-ins, 
	Windows developers must download the Mac SDK in addition to the Windows SDK.



2) Install the development environment.
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To develop Plug-ins with the VectorWorks SDK, you must purchase development
tools for Windows and install the free development tools for the Macintosh.


MACINTOSH:
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The minimum version of Mac OS X that you can develop on is Mac OS X 10.5 "Leopard".

VectorWorks for the Macintosh will run on Mac OS X 10.5.0 on the Intel architecture.

a.) Run the Xcode Tools 3.2 installer from the DVD.

b.) A dialog will come up welcoming you. Click the Continue button.

c.) Select your Language (English is recommended). You will be asked to agree with the
    software license agreement, click Agree if you do.

d.) The installer program will automatically select your start up disk as the location
    to install the Xcode Tools. This is fine. Click Continue.

e.) In the following dialog, the following items should have their checkboxes checked:
	- Developer Tools Essentials
	- System Tools
	- UNIX Development Support

f.) Click the Install button. You will be asked for the password used to
    log into your Macintosh.



WINDOWS:
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Install Microsoft "Visual Studio .NET 2005".


3) Build the sample code
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The SDK consists of all the library, source, and header files required to build
Plug-Ins on a single platform, as well as a few sample projects. These sample
projects demonstrate the preferred method to set up a tool, menu, or custom
object plug-in. Any sample in the SDK should contain a Xcode project file (.xcodeproj) 
or a Visual Studio (.vcproj) file only if we expect it to build correctly on that
platform.

The SDK contains the following samples:

	Source:Sample:SampleTool
		A tool which gathers several points from the user.

	Source:Sample:SamplePluginLibrary
		A cross-platform plug-in library.  The functions within the library
		can be called from VectorScript or from another SDK Plug-in.

	Source:Sample:SampleObject
		An SDK Point Plug-in Object which draws a sphere.

	Source:Sample:SampleObjectTool
		A tool which is used to place instances of the SampleObject.

	Source:Sample:SampleLayout
		A menu command that displays a cross-platform Layout Manager dialog.

	Source:Sample:SamplePowerPlantDialog
		A Macintosh menu command that displays a dialog using PowerPlant.

	Source:sample:SampleMFCDialog
		A Windows menu command that displays a dialog using MFC framework.
		* still coming soon *

	Source:Sample:3D Reshape Example
		This new example plug-in demonstrates several new features available 
		in the VW 11 SDK including custom data bar, extended properties, 
		and button parameters.  It is a plug-in object that draws an ellipsoid
		and enables the user to interactively reshape it using the 3D Reshape tool.

	Source:Sample:VectorScript:"  
		Several VectorScript Plug-ins. (These do not need to be "built", just
		copied into your Plug-ins folder and added to your workspace.)

Each sample plug-in file will be built in its own sample directory.  Copy these
plug-in files into your "VectorWorks/Plug-ins" folder to use them.  You will
also need to add them to a Workspace before they are available within
VectorWorks.
